Custom tools and Environment sounds UE5 – Technical Sound Design Reel – Davide Castagnone
As promised, here is the third reel dedicated to Unreal Engine and MetaSounds.
This time, the focus shifts to environment systems and custom tools I developed for Wilder World.
This video showcases a set of scalable audio solutions, including:
• Spline-based spatial audio system
• Procedural sound spawner
• Data-driven Audio-to-Mesh workflow
• Custom audio mixer and debug tools
All systems are designed to reduce manual setup, improve performance, and support dynamic, large-scale environments.
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🤝 Available for Collaboration
Currently open to new opportunities in Technical Sound Design and Unreal Engine audio implementation.
Available for freelance, contract, or full-time roles (remote worldwide).
🌐 Portfolio: https://www.davidecastagnone.com
🌐 Contact: https://www.davidecastagnone.com/contact/

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