The sounds from “Routine” – UE5 & Metasound Reel – Davide Castagnone
Today I want to share part of the work I did on the implementation of the C.A.T., the main weapon in Routine, an incredible game that delivers a truly immersive experience and one I highly recommend checking out.
Using MetaSounds and Unreal Engine 5’s native audio system, I built a reactive setup driven by gameplay parameters, allowing the weapon to respond dynamically to different game states and behaviours.
This is part of the work I developed together with Riccardo Salin and Enrico Scatto, who created these amazing sound assets.
A big thanks to the whole team, and a special shout-out to everyone at Raw Fury and Lunar Software.
Hope you enjoy the breakdown!
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🤝 Available for Collaboration
Currently open to new opportunities in Technical Sound Design and Unreal Engine audio implementation.
Available for freelance, contract, or full-time roles (remote worldwide).
🌐 Portfolio: https://www.davidecastagnone.com
🌐 Contact: https://lnkd.in/dTmdmniY

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