Vehicle Audio System UE5 – Technical Sound Design Reel – Davide Castagnone

This video showcases a fully modular Vehicle Audio System implemented in Unreal Engine using MetaSounds, developed during my work on Wilder World, where vehicles are central to the experience.

The system covers the full RPM range using a hybrid approach that combines original recordings and steady-state loops. It features throttle and gear-reactive transitions, surface-based tire layers, velocity-aware brakes, and drift-responsive behavior.

All audio is driven by gameplay data for maximum responsiveness and realism, supported by a custom tool for real-time MetaSound parameter monitoring.

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🤝 Available for Collaboration
Currently open to new opportunities in Technical Sound Design and Unreal Engine audio implementation.
Available for freelance, contract, or full-time roles (remote worldwide).

🌐 Portfolio: https://www.davidecastagnone.com
🌐 Contact: https://www.davidecastagnone.com/contact/



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