Vertical Adaptive Music with Wwise

A new video where I break down how I designed a Vertical Adaptive Music system in Wwise for a VR cooking game.

The system uses layered music tied to gameplay states, dynamic intensity based on player workload, and harmonically-aware stingers that always match the current chord progression.

A practical approach to building scalable, responsive, and musically coherent adaptive audio systems in real-time environments.

————————————————————————————————————————-

๐Ÿค Available for Collaboration

Currently open to new opportunities in Technical Sound Design and Unreal Engine audio implementation.

Available for freelance, contract, or full-time roles (remote worldwide).
๐ŸŒ Portfolio: https://www.davidecastagnone.com
๐ŸŒ Contact: https://lnkd.in/dTmdmniY



Leave a comment!

๏ปฟ
Translate ยป