Vertical Adaptive Music with Wwise
A new video where I break down how I designed a Vertical Adaptive Music system in Wwise for a VR cooking game.
The system uses layered music tied to gameplay states, dynamic intensity based on player workload, and harmonically-aware stingers that always match the current chord progression.
A practical approach to building scalable, responsive, and musically coherent adaptive audio systems in real-time environments.
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๐ค Available for Collaboration
Currently open to new opportunities in Technical Sound Design and Unreal Engine audio implementation.
Available for freelance, contract, or full-time roles (remote worldwide).
๐ Portfolio: https://www.davidecastagnone.com
๐ Contact: https://lnkd.in/dTmdmniY

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