Weapon Audio System UE5 – Technical Sound Design Reel – Davide Castagnone

This video showcases the modular weapon audio system I built for Wilder World using Unreal Engine 5 and MetaSounds.

The system is built around three core pillars:

• A modular MetaSound architecture per weapon class
• A dynamic tail system
• An attenuation focus logic

The system detects whether the player is indoors, partially covered, or fully exposed using upward line traces and coverage analysis.

The result is a fully modular and scalable adaptive weapon system.

————————————————————————————————————————-
🤝 Available for Collaboration
Currently open to new opportunities in Technical Sound Design and Unreal Engine audio implementation.
Available for freelance, contract, or full-time roles (remote worldwide).

🌐 Portfolio: https://www.davidecastagnone.com
🌐 Contact: https://www.davidecastagnone.com/contact/



Leave a comment!