Weapon Audio System UE5 – Technical Sound Design Reel – Davide Castagnone
This video showcases the modular weapon audio system I built for Wilder World using Unreal Engine 5 and MetaSounds.
The system is built around three core pillars:
• A modular MetaSound architecture per weapon class
• A dynamic tail system
• An attenuation focus logic
The system detects whether the player is indoors, partially covered, or fully exposed using upward line traces and coverage analysis.
The result is a fully modular and scalable adaptive weapon system.
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🤝 Available for Collaboration
Currently open to new opportunities in Technical Sound Design and Unreal Engine audio implementation.
Available for freelance, contract, or full-time roles (remote worldwide).
🌐 Portfolio: https://www.davidecastagnone.com
🌐 Contact: https://www.davidecastagnone.com/contact/

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