The sounds from “Routine” – UE5 & Metasound Reel
This is a part of the work I did on the implementation of the C.A.T., the main weapon in Routine, an incredible game that delivers a truly immersive experience and one I highly recommend checking out. Using MetaSounds and Unreal Engine 5’s native audio system, I built a reactive setup driven by gameplay parameters, allowing the weapon to respond dynamically to different game states and behaviours.
