Weapon Audio System UE5 – Technical Sound Design Reel

Client: Wilder World    –    Services: Audio Implementation & Sound Design    –    Year: 2026

This video showcases the modular weapon audio system I built for Wilder World using Unreal Engine 5 and MetaSounds.
The system is built around three core pillars:
• A modular MetaSound architecture per weapon class
• A dynamic tail system • An attenuation focus logic

The system detects whether the player is indoors, partially covered, or fully exposed using upward line traces and coverage analysis.

The result is a fully modular and scalable adaptive weapon system.



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