Weapon Audio System UE5 – Technical Sound Design Reel
Client: Wilder World – Services: Audio Implementation & Sound Design – Year: 2026
This video showcases the modular weapon audio system I built for Wilder World using Unreal Engine 5 and MetaSounds.
The system is built around three core pillars:
• A modular MetaSound architecture per weapon class
• A dynamic tail system • An attenuation focus logic
The system detects whether the player is indoors, partially covered, or fully exposed using upward line traces and coverage analysis.
The result is a fully modular and scalable adaptive weapon system.

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