Hi, I’m Davide Castagnone — Sound Designer, Composer, and Sound Engineer.

With a deep passion for sound and music, I founded D.C. Audioproduction in 2013, specializing in crafting immersive soundscapes for video games, commercials, and multimedia projects. My work revolves around transforming ideas into a powerful auditory experience.

I am also the creator of the YouTube channel “Davide Castagnone”, where I share my expertise in audio and music technology through insightful reviews, in-depth tutorials, and engaging live shows — connecting with fellow enthusiasts and professionals in the audio industry.

Since 2015, I’ve been sharing my knowledge as a Sound Design instructor at the ACME Academy of Fine Arts in Novara, where I have had the privilege of nurturing the next generation of sound professionals.

In addition to my teaching, I offer private lessons and technical support on topics like Cubase, DAWs, Audio Production, and Studio Management, helping individuals and companies maximize their creative potential.

As a lifelong video game enthusiast, music lover, and tech geek, I combine my passions to deliver tailored, cutting-edge solutions for every project I take on.

Whether you’re a budding artist, a company seeking sound innovation, or a fellow audio aficionado, I’m here to elevate your project and sound experience to the next level.

Let’s create something extraordinary together!

This video showcases a fully modular Vehicle Audio System implemented in Unreal Engine using MetaSounds, developed during my work on Wilder World, where vehicles are central to the experience. The system covers the full RPM range using a hybrid approach that combines original recordings and steady-state loops. It features throttle and gear-reactive transitions, surface-based tire layers, velocity-aware brakes, and drift-responsive behavior. All audio is driven by gameplay data for maximum responsiveness and realism, supported by a custom tool for real-time MetaSound parameter monitoring.

This video showcases the modular weapon audio system I built for Wilder World using Unreal Engine 5 and MetaSounds. The system is built around three core pillars:
• A modular MetaSound architecture per weapon class
• A dynamic tail system
• An attenuation focus logic
The system detects whether the player is indoors, partially covered, or fully exposed using upward line traces and coverage analysis. The result is a fully modular and scalable adaptive weapon system.

Every video game tells a story through gameplay, but it’s the sound that truly immerses the player. From the first musical note to the final sound effect, I create unique auditory experiences, tailored to each game. My mission? To build a completely personalized soundscape that seamlessly integrates with your game’s universe. I believe the right combination of music and sound effects can transport players to new dimensions, evoking emotions and sensations that only sound can provide. Let your game come to life with a sonic journey that captivates and engages every player.

Here’s a video showcasing our work in the world of casino games and slot machines. Our expertise lies in designing and crafting immersive soundscapes, blending music and sound effects to captivate players throughout their experience. Each game, with its unique themes and mechanics, deserves a tailored audio approach. We customize every sound element to create a fully engaging atmosphere, ensuring that players are not just playing, but are transported into the heart of the action. Whether it’s the thrill of a jackpot or the tension of the spin, our sound design enhances every moment, maximizing player immersion and excitement.

Check my latest blog articles

Creature Sound Design & Vocalizations Reel – Davide Castagnone
News

This reel highlights my work on creature sound design and vocalizations for a video game project.

I designed the creature voices by combining animal recordings with original vocal performances, then applying advanced processing techniques including layering, pitch manipulation, distortion, and spectral shaping.

Particular attention was given to creating a wide dynamic and emotional range, ensuring each creature had a distinct sonic identity while remaining coherent within the game’s audio direction.

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🤝 Available for Collaboration
Currently open to new opportunities in Sound Design, Technical Sound Design and Unreal Engine audio implementation.
Available for freelance, contract, or full-time roles (remote worldwide).

🌐 Portfolio: www.davidecastagnone.com
🌐 Contact: www.davidecastagnone.com/contact/

Leggi...
Custom tools and Environment sounds UE5 – Technical Sound Design Reel – Davide Castagnone
News

As promised, here is the third reel dedicated to Unreal Engine and MetaSounds.
This time, the focus shifts to environment systems and custom tools I developed for Wilder World.

This video showcases a set of scalable audio solutions, including:

• Spline-based spatial audio system
• Procedural sound spawner
• Data-driven Audio-to-Mesh workflow
• Custom audio mixer and debug tools

All systems are designed to reduce manual setup, improve performance, and support dynamic, large-scale environments.

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🤝 Available for Collaboration
Currently open to new opportunities in Technical Sound Design and Unreal Engine audio implementation.
Available for freelance, contract, or full-time roles (remote worldwide).

🌐 Portfolio: www.davidecastagnone.com
🌐 Contact: www.davidecastagnone.com/contact/

Leggi...
Weapon Audio System UE5 – Technical Sound Design Reel – Davide Castagnone
News

This video showcases the modular weapon audio system I built for Wilder World using Unreal Engine 5 and MetaSounds.

The system is built around three core pillars:

• A modular MetaSound architecture per weapon class
• A dynamic tail system
• An attenuation focus logic

The system detects whether the player is indoors, partially covered, or fully exposed using upward line traces and coverage analysis.

The result is a fully modular and scalable adaptive weapon system.

————————————————————————————————————————-
🤝 Available for Collaboration
Currently open to new opportunities in Technical Sound Design and Unreal Engine audio implementation.
Available for freelance, contract, or full-time roles (remote worldwide).

🌐 Portfolio: www.davidecastagnone.com
🌐 Contact: www.davidecastagnone.com/contact/

Leggi...
Vehicle Audio System UE5 – Technical Sound Design Reel – Davide Castagnone
News

This video showcases a fully modular Vehicle Audio System implemented in Unreal Engine using MetaSounds, developed during my work on Wilder World, where vehicles are central to the experience.

The system covers the full RPM range using a hybrid approach that combines original recordings and steady-state loops. It features throttle and gear-reactive transitions, surface-based tire layers, velocity-aware brakes, and drift-responsive behavior.

All audio is driven by gameplay data for maximum responsiveness and realism, supported by a custom tool for real-time MetaSound parameter monitoring.

————————————————————————————————————————-
🤝 Available for Collaboration
Currently open to new opportunities in Technical Sound Design and Unreal Engine audio implementation.
Available for freelance, contract, or full-time roles (remote worldwide).

🌐 Portfolio: www.davidecastagnone.com
🌐 Contact: www.davidecastagnone.com/contact/

Leggi...