Creature Sound Design & Vocalizations

This reel highlights my work on creature sound design and vocalizations for a video game project. I designed the creature voices by combining animal recordings with original vocal performances, then applying advanced processing techniques including layering, pitch manipulation, distortion, and spectral shaping. Particular attention was given to creating a wide dynamic and emotional range, ensuring each creature had a distinct sonic identity while remaining coherent within the game’s audio direction.

Custom tools and Environment sounds UE5

This video showcases a set of scalable audio solutions, including: • Spline-based spatial audio system • Procedural sound spawner • Data-driven Audio-to-Mesh workflow • Custom audio mixer and debug tools All systems are designed to reduce manual setup, improve performance, and support dynamic, large-scale environments.

Weapon Audio System UE5 – Technical Sound Design Reel

Client: Wilder World    -    Services: Audio Implementation & Sound Design    -    Year: 2026 This video showcases the modular weapon audio system I built for Wilder World using Unreal Engine 5 and MetaSounds. The system is built around three core pillars: • A modular MetaSound architecture per weapon class • A dynamic tail system • An attenuation focus logic The system detects whether the player is indoors, partially covered, or fully exposed using upward line traces and coverage analysis. The result is a fully modular and scalable adaptive weapon system.

Vehicle Audio System UE5 – Technical Sound Design Reel

Client: Wilder World    -    Services: Audio Implementation & Sound Design    -    Year: 2026 This video showcases a fully modular Vehicle Audio System implemented in Unreal Engine using MetaSounds, developed during my work on Wilder World, where vehicles are central to the experience. The system covers the full RPM range using a hybrid approach that combines original recordings and steady-state loops. It features throttle and gear-reactive transitions, surface-based tire layers, velocity-aware brakes, and drift-responsive behavior. All audio is driven by gameplay data for maximum responsiveness and realism, supported by a custom tool for real-time MetaSound parameter monitoring.  

Wilder World: Official Gameplay Trailer – The Metaverse

Client: Wilder World    -    Services: Audio Implementation & Sound Design    -    Year: 2023

For Honor – Epic Music

Client: Taverna RigorMortis    -    Services: Music Composition    -    Year: 2023

Wilder World – Pre-Alpha Gameplay Trailer

Client: Wilder World    -    Services: Audio Implementation & Sound Design    -    Year: 2023

Vampire’s Fall

Client: Early Morning Studio    -    Services: Sound Effects    -    Year: 2020

Hunters War

Client: Mad Cow Studios    -    Services: Music & Sound FX    -    Year: 2019

Adaptive Music With Wwise

Implementation of Adaptive Music using Wwise - Cooking Game VR

Genie’s Lamp (Slot Machine)

Client: Eurobet    -    Services: Music & Sound FX    -    Year: 2019

Cooking Game VR

Client: Playspirit games    -    Services: Music & Sound FX    -    Year: 2017
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war2

Tantra rumble (Gameplay trailer)

Client: Gameolic studio    -     Services: Original soundtrack and Sfx    -    Year: 2016
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Masters of Backgammon

Client: 2KB LLC    -    Services: Music    -    Year: 2019
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TinyTake26-04-2021-04-22-21

Moncler – The Making of the Mannequins

Client: Moncler    -    Services: Original soundtrack and sound design    -    Year: 2015
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Datacolor Spyder5

Client: Datacolor    -    Services: Original soundtrack    -    Year: 2015
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Rado

Rado | Behind the scenes (Hrithik Roshan)

Client: Rado    -    Services: Original soundtrack    -    Year: 2015
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Imagiblast – Promotional video

Client: Gameolic studio    -    Services: Original soundtrack | Sound design | Audio implementation    -    Year: 2019/2020
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Imagiblast – Gameolic

Client: Gameolic studio    -    Services: Original soundtrack and Sound Design    -    Year: 2019/2020
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Amazon TRN

Client: Amazon/BrokenEgg Entertainment    -    Services: Original music    -    Year: 2019
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Niamh – Lucifer

Client: Niamh    -    Services: Mixing    -    Year: 2020
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Total Recall 1990 “The Dream” Reconstruction

Client: Mirko Buschiazzo    -     Services: Mixing and Mastering    -    Year: 2020
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Unbelievable – Documentare l’incredibile

Client: Marco Paracchini    -    Services: Mixing    -    Year: 2020