I break down how I designed a Vertical Adaptive Music system in Wwise for a VR cooking game. The system uses layered music tied to gameplay states, dynamic intensity based on player workload, and ...
Vertical Adaptive Music with Wwise
This is a part of the work I did on the implementation of the C.A.T., the main weapon in Routine, an incredible game that delivers a truly immersive experience and one I highly recommend checking ...
The sounds from “Routine” – UE5 & Metasound Reel
This reel highlights my work on creature sound design and vocalizations for a video game project.
I designed the creature voices by combining animal recordings with original vocal performances, then ...
Creature Sound Design & Vocalizations
This video showcases a set of scalable audio solutions, including:
• Spline-based spatial audio system
• Procedural sound spawner
• Data-driven Audio-to-Mesh workflow
• Custom audio mixer ...
Custom tools and Environment sounds UE5
Client: Wilder World - Services: Audio Implementation & Sound Design - Year: 2026
This video showcases the modular weapon audio system I built for Wilder World using Unreal ...
Weapon Audio System UE5 – Technical Sound Design Reel
Client: Wilder World - Services: Audio Implementation & Sound Design - Year: 2026
This video showcases a fully modular Vehicle Audio System implemented in Unreal Engine ...
